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Hello, everyone. I'm incredibly sorry for my complete lack of a presence for the past few weeks -- things have been a bit rough. Personal issues are to blame for my absence along with a few other things that I'd rather keep to myself.

Nevertheless, is anyone still interested in this RPG? I'm willing to continue the role of admin, but in a bit of a limited capacity. I'll most likely be looking for a co-admin if CB resumes.


UNFOLLOW LIST: #001 

I am greatly saddened to see so many wonderful people go! :( Please unfollow the following accounts:

  • Lux Covington, District One’s Male Tribute (Inactivity — failed to respond to the activity check.)
  • Hadrian Aldjoy, District One’s Escort (Inactivity — failed to respond to the activity check.)
  • Reina Clark, District Two’s Female Tribute (Inactivity — failed to respond to the activity check.)
  • Mercer Aberdeen, District Four’s Male Tribute (Inactivity — failed to respond to the activity check.)
  • Valerie Parrish, District Eight’s Female Tribute (Inactivity — failed to respond to the activity check.)
  • Jax Alberes, District Ten’s Male Tribute (Resigned)

If you are on the list above please message me ASAP whether you wish to return or not, otherwise the aforementioned character slots are open for applications.

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IMPORTANT THINGS: #002 (ACTIVITY CHECK!) 

casusbellirpg:

I apologise for the lack of activity on my behalf! Christmas was a bit of a drag, then I ended up catching a cold. Still feeling pretty lethargic, but I'm trudging through it. Thank you to everyone who participated in our first task -- your responses were a pleasure to read! (Those who asked for extensions are still able to post.) I'll be sure to add a page somewhere (or something) that keeps track of all your aurei/denarii. ALSO! I'll be posting the new profiles today.

As a treat to you all -- and to kick off the new year -- we will be entering the Capitol on 1 January 2014! This will coincide with the Tribute Parade, so get started on those outfits of yours! Tributes and mentors will be participating! It's preferred that the members representative of each district collaborate with one another, but it's not necessary! This, unlike the last task, will be a mandatory event. A full-length and in-depth post will be published tomorrow.

To make sure everybody's still active please like this very post to show that you're still alive (OOC) and are going to proceed with this roleplay. Deadline for this will be 3 January 2014, so you have three days to like this! Failure to do so will result in the termination of your role. Those on hiatus, however, do not have to like this right now but should when they return.

ANYWAY! Happy New Year's Eve, everyone! Have a fun time and be safe! Here's to 2014!

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 DISTRICT FOUR • PRIMARY ESCORT • 30 YEARS OF AGE • DANIEL SUNJATA

He can’t really say he was born for being part of the Capitol, but the same could be said for any member of the Ostynn family.

His family is riddled with a silence that stalks their every move. It is a silence of the distaste that comes with the notion of the Games. Though they smile at the other citizens of the Capitol, though they are indeed an upstanding family in the Capitol, and though their charm grants them the ability to be overlooked often, they are plagued by the uneasiness in their gut whenever the Games arrive.

And so, it was with trepidation that Avrelly accepted his father’s suggestion to aim for being an escort. But there was a difference he could make, even though it was small. He could instill in his tributes some encouragement before they marched to their deaths. As uneasy as the thought made him, Avrelly agreed to do what he could to become an escort when he was seventeen. 

It wasn’t hard, to pull some strings of influence and find an open position as escort for District Nine. It wasn’t uncommon for Capitol families to do such a thing, but it didn’t leave him in high regards with the other escorts who started on the lower rung of the ladder. It’s not that he cared about what they thought, because his focus were his tributes.

Always, always, his focus would be on his tributes. 

But as he climbed the ranks of the districts, he had to try harder to pull a smile on his lips; force himself to stomach the cheers at death; tell himself he was doing enough to ease the fears of tributes who wouldn’t return home. The silence clawed at him with a ferocity that, to this day, leaves him battered at how he cannot ever voice his pain against death.

Once he was promoted to District Four, he wasn’t asked to escort a different district; that’s something he’s grateful for. He has been there since he was twenty-four, and the past six years has been a course of attempting to improve the mask he wears. But the mask is cracking, and it’s a gamble to see just when the someone will see what resentment he has to toward the Games.

It isn’t hard to like Avrelly if one is a Capitol citizen. He has a smooth smile, and an air about him that draws one to him. It’s almost unnerving how easy it is to talk for hours with him about anything. He’s quick in making “friends” and acquaintances, which results in a decent number of sponsor support for his tributes. For those he cares for, he’s honest and loyal, doing what he can to provide what they need. But the mask of smiles is cracked, and it’s becoming harder for him to keep his dissatisfaction for the Capitol under control. It’s evident how much he dislikes the other Career districts, and he’s known to hound sponsoring citizens to changing their minds and leading their attention to “more entertaining” tributes. There will come a time where his words won’t be able to assist him in the dangers he walks, but for now, as long as the mask can shakily remain on his soul, he’ll do what he can for his tributes.

+: 

  • Endurance (for long days walking with potential sponsors), stamina, agile.
  • Conversationalist, persuasive, passionate.

-:

  • Lacks efficient combat training, lacks high strength, tends not to eat when he wants time dedicated to talking with sponsors.
  • Weary, frustrated, resentful.

DISTRICT TWELVE • TRIBUTE • LXV VICTOR • 22 YEARS • FREDDIE HIGHMORE

Cree Cosimo’s family name was tarnished ever since his drunken father was stabbed over a gambling debt, and his mother prostituted herself as a living. He was practically orphaned at the age of eight, and was taken care of by his grandmother on his mother’s side. The two lived in a small shack shared with three other families all in the mining business. Despite his small size, however, Cree wanted more than a life in the mines. He wanted to get an education and make something of himself, even though his district was less than promising. His grandmother was the only one who believed to him. The other children his age picked on him relentlessly, pushing him more and more in to a reclusive shell. Cree didn’t want to hide the fact that there was a genius side to him, but the constant beatings in alleyways he received told him otherwise.

Everything changed for Cree once he became tribute at age twelve. He went in to the games expecting to fail given his small stature. Once in training, however, Cree realized he could outsmart his opponents. He spent all of his time not only observing how the other tributes trained, but also charming sponsors in his interviews. Cree turned in to an amiable raconteur practically overnights, earning him adorning fans across the Capitol. Not only was Cree’s plan working for him, but he even began to believe in his own false confidence.

The games seemed to fly by for him. Cree mostly hid while the tributes all slaughtered one another, and then set traps for the stragglers. Eventually it came down to just him and two other female tributes, and he senselessly hunted them each down to stab them. He had never killed anyone hand-to-hand, and for several days he refused to speak.

Finally returning to District Twelve, Cree turned back on his fake charm. He expected everyone else in his old town to believe him, but they were still against Cree for his sudden personality change. In addition to the cold shoulder Cree’s arrogance received, his mother hung herself during the games in a drunken stupor. The façade Cree put on turned to bitter resentment, and with each charming smile he forced was out of spite towards the district that yearned for his disappearance from life.

Before the games, Cree was introverted and antisocial. He resented those who told him he would never amount to anything for the sole fact that he was a Cosimo. The Hunger Games turned Cree snakelike; constantly telling lies and pretending he had charisma. Cree’s lure sometimes fools the more dimwitted sponsors, but it prohibits him from making true friends.

Knives

+: 

  • Stealth, dexterity in building traps, spryness.
  • Ingenious, resourceful, patient.

-:

  • Small stature, scrawny, combat where he is unarmed.
  • Hypocritical, perfidious, dealing with death.

DISTRICT NINE • TRIBUTE • LIX HG VICTOR • 30 YEARS • EDDIE REDMAYNE

Skene was always a quiet, naive kid, one who always looked for the best in everyone, and never very bright due to the fact that he barely ever went to school. It hadn’t been a choice, his father had died and he was forced to work in the fields since age ten to earn enough to help keep his sickly mother and little brother afloat. When he was reaped, his panicked first thought was about his family, not himself, and he later learned that his story would help him win the games.

During training, he played hard on his fourteen-year old naivety and weakness, and through that, had earned many allies through his innocent acting, hiding how well he could use a scythe behind his nervous, small frame and stumbling, faint accent. He had never intended to be that manipulative, all he ever thought about was getting home and taking care of his family.

He had been shocked that he won. His many allies continued to protect him in the Arena, all dying along the way. Skene hid, otherwise, and managed to eventually get hold of a scythe when the tributes were down to eight. Many killed each other off while he hid, the female from four taking out many, and eventually, she found him and almost killed him before he sliced her in half with his scythe on instinct, only realizing what he had done after the cannon fired.

Upon return to his district, he cared intensely for his mother and younger brother, now living in Victor’s Village with them. He did, however, sink into depression for about a year after his win, and became more pessimistic and fatalistic, losing his previous naive innocence. He had been one of the youngest tributes to win the games, and knew very well that most of the other victors considered him weak. He hadn’t been the bravest, fastest, strongest, smartest tribute out there- his victory was almost hollow, but he cared little about that, only that his family was safe.

Skene always relied on others in his games. He had done too much of the burden carrying at home, and it was a relief to have somebody carry that burden for him. However, having others help carry his weight meant he had to give his entire being over to them for safekeeping. Skene finds it difficult to talk to people and not instinctively trust them.

After his victory, Skene fell into depression, and his conscience plagued him constantly. The fact that he murdered someone went against his gentle and loving nature, and he found it difficult to remain in a stable mental state. He is currently recovering from his depression with the help of his younger brother, Rie.

Skene hides his insecurities and severe depression behind a wall of sarcastic, biting wit. He had only built it up after the games had finished, the competition hardening his heart just enough to allow him to try and shut people out. He is constantly afraid of hurting those around him, and keeps himself closed off from everyone.

Skene’s entire focus on life had been on his family. After his father died, he realized how precious family was, and he always did his best to take care of his mother, and pretend like he was a father for his brother, even when he was always working, he found time to spend with his family. Skene resorted to thievery when he was too young for the fields, snatching everything he could get his hands on to sell for food. His little brother, Rie, is the one person who can keep him sane on the worst days.

Skene lives in his past, constantly having flashbacks of his traumatic experience in the arena. He hardly has enough time to pull away from his twisted memories to try and move on. He constantly wishes he could go back in time and stop himself from being reaped, despite the fame and riches it brought to him.

Scythe

+: 

  • Fast, agile, upper body strength.
  • Strategic planner, will stop at nothing to get home, king and charming.

-:

  • Scared of blood, has difficulty killing people, poor hunter.
  • Reliance on others, easily attached, fluctuating moods.

IMPORTANT THINGS: #002 (ACTIVITY CHECK!) 

casusbellirpg:

I apologise for the lack of activity on my behalf! Christmas was a bit of a drag, then I ended up catching a cold. Still feeling pretty lethargic, but I'm trudging through it. Thank you to everyone who participated in our first task -- your responses were a pleasure to read! (Those who asked for extensions are still able to post.) I'll be sure to add a page somewhere (or something) that keeps track of all your aurei/denarii. ALSO! I'll be posting the new profiles today.

As a treat to you all -- and to kick off the new year -- we will be entering the Capitol on 1 January 2014! This will coincide with the Tribute Parade, so get started on those outfits of yours! Tributes and mentors will be participating! It's preferred that the members representative of each district collaborate with one another, but it's not necessary! This, unlike the last task, will be a mandatory event. A full-length and in-depth post will be published tomorrow.

To make sure everybody's still active please like this very post to show that you're still alive (OOC) and are going to proceed with this roleplay. Deadline for this will be 3 January 2014, so you have three days to like this! Failure to do so will result in the termination of your role. Those on hiatus, however, do not have to like this right now but should when they return.

ANYWAY! Happy New Year's Eve, everyone! Have a fun time and be safe! Here's to 2014!

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                 TASK NUMBER TWO: THE TRIBUTE PARADE

The Tribute Parade is something your character has experienced at least once before. This event is marked as a celebration of the victors’ courage, as well as their inevitable sacrifice. All eyes will be settled upon the Avenue tonight — including those of various sponsors — so be sure to make an impression.

Read More



As adrenaline transitioned into ennui—and despondency into an all-encompassing sense of eternity—nimble fingers located miles upon miles away have been working non-stop, prolonging the expedition as to make sure this Quarter Quell isn’t laid to rest any time soon. It was when the sun painted a brilliant display of faded cerulean melting into vibrant jacinthe upon the sky that a lone voice dared to stir—one whose infamy has been amplified many times over as of late. “Good evening, everyone!” Gamemaker Griffith’s voice rang, his accented syllables filling each and every cabin. “I do hope you enjoyed your stay aboard the Tribute Train, but alas, we must all digress and move onto bigger and much better things! Tomorrow at twelve noon your train will be pulling into the Capitol. Get ready to yet again indulge in all of the generosity our wonderful President Snow has sanctioned for you! See you all soon! Gamemaker Osias Griffith, signing off.”

CURRENT LOCATION: STYLING CENTRES / AVENUE OF THE TRIBUTES

As adrenaline transitioned into ennui—and despondency into an all-encompassing sense of eternity—nimble fingers located miles upon miles away have been working non-stop, prolonging the expedition as to make sure this Quarter Quell isn’t laid to rest any time soon. It was when the sun painted a brilliant display of faded cerulean melting into vibrant jacinthe upon the sky that a lone voice dared to stir—one whose infamy has been amplified many times over as of late. “Good evening, everyone!” Gamemaker Griffith’s voice rang, his accented syllables filling each and every cabin. “I do hope you enjoyed your stay aboard the Tribute Train, but alas, we must all digress and move onto bigger and much better things! Tomorrow at twelve noon your train will be pulling into the Capitol. Get ready to yet again indulge in all of the generosity our wonderful President Snow has sanctioned for you! See you all soon! Gamemaker Osias Griffith, signing off.”

CURRENT LOCATION: STYLING CENTRES / AVENUE OF THE TRIBUTES

IMPORTANT THINGS: #002 (ACTIVITY CHECK!) 

I apologise for the lack of activity on my behalf! Christmas was a bit of a drag, then I ended up catching a cold. Still feeling pretty lethargic, but I'm trudging through it. Thank you to everyone who participated in our first task -- your responses were a pleasure to read! (Those who asked for extensions are still able to post.) I'll be sure to add a page somewhere (or something) that keeps track of all your aurei/denarii. ALSO! I'll be posting the new profiles today.

As a treat to you all -- and to kick off the new year -- we will be entering the Capitol on 1 January 2014! This will coincide with the Tribute Parade, so get started on those outfits of yours! Tributes and mentors will be participating! It's preferred that the members representative of each district collaborate with one another, but it's not necessary! This, unlike the last task, will be a mandatory event. A full-length and in-depth post will be published tomorrow.

To make sure everybody's still active please like this very post to show that you're still alive (OOC) and are going to proceed with this roleplay. Deadline for this will be 3 January 2014, so you have three days to like this! Failure to do so will result in the termination of your role. Those on hiatus, however, do not have to like this right now but should when they return.

ANYWAY! Happy New Year's Eve, everyone! Have a fun time and be safe! Here's to 2014!

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